But like Forza, Super Meat Boy introduced forgiveness to its genre. A quality Forza 3 has in common with… Super Meat BoyĮdmund McMillen and Tommy Refenes’ precision platformer looks farcically difficult at first glance - its levels comprised of gigantic circular saws and tall piles of exposed needles, any one of which will kill you at a touch, over and over. A gloriously game-like addition nabbed from Prince of Persia: Sands of Time, it enabled you to reverse a crash so that you could correct the critical moment of oversteer that caused it, ending the frustration of restarting the race and teaching you with each mistake. Turn 10’s masterstroke came in the third iteration - rewind.
But for Turn 10, simulation was a calling.Ĭonveniently for the rest of us - and for Microsoft, pouring fuel into the series - that simulation turned out to have the structure of a great game: a deep, satisfying, and quite literal learning curve, as well as customisation that allowed for more build tweaking and optimisation than any RPG. Forza Motorsport 3įor many studios, the pursuit of realism only goes as far as recording the ping of an M1 Garand as its last round is expended. It might take up less space, but you’ll scratch all the words. Just don’t stand this article on its side when you’re reading it. Which means that a list of the very best Xbox 360 games is packed with absolute stonkers, from shooters, to simulation, and the names that introduced indie gaming to the mainstream. But there’s a reason we put up with the console’s quirks - it offered probably the best, and certainly most diverse, catalogue of its generation. Xbox 360 fans, let me hear you roar! I’m speaking directly, of course, to the incredibly noisy hardware in Microsoft’s machine.